ok guys, tried so many different things to fix this bad_module_info problem loads of us keep getting and nothing is fixing it. Guys in game seemed to know what it was but didn't actually say what the fix is. Can you post the fix please
@Terror i used 3M + On a base that wasnt done yet , everything that was worth something was in our VG , so yea i never had money in locker unless i was saving for something , and why is dod1 connected O.o
[S.A.S] Ghost Hunter - Lockers are shared with DoD1; would you have us wipe DoD1 players as well for an issue on DoD2? Doesn't seem fair to me. Why didn't you have your poptabs in your locker? Everyone lost something on DoD2...
eQuiitox doesnt work mate, gets you in the server but you still get kicked every 5 minutes like clockwork. Happening to several people i play with for several days then started doing it to me yesterday
its sad that we have a wipe but not a full wipe , dosnt make a point , wipe = wipe not half wipe , just wipe every thing , and then start from scrap. i had more then 10m+ worth in VG and thats gone but players that have 2mill on the bank still have .
[Part 2] The database has been wiped for DoD2 ( your player profile, locker poptabs, families, etc. has NOT been wiped - it is hived with DOD1) so all bases, vehicles, etc. are gone. There has been some success with other servers with this method
Hi Folks - a small update on DoD2 Lythium: Vistor has been in contact with other server owners who are having the same issue. It appears to be the map. I believe there has been a reach out to the owner.
neove78 - I am at work and Vistor can confirm but the Arma server always used the standard port 2302 was not moved. Using other ports would be if you had multiple instances on the same server. This is a BattlEye issue issue (which does not use 2302).
To all admins : Take my advice on this (as a older fella) i know for a fact that you are loosing players on a dayly base now, and you are probably going to loose more of server 2 pop if you dont keep us updatet on what is happening.. is there hope ?
Suggestion for the dev: Make it so you can EJECT if people lock you inside a vehicle . People locking you inside forces you to ALT F4 since you only get up a code display and you cant do SHIT. That is not fair for gamleplay!
Strange bugs after last update, server is much better now, but if and when i got thrown out, i cant rejoin, in arma launcher and A3l, it seems like server is still up, but cant get past first loading screen
Seems OVH (our server host) is having issues right now, therefore all our servers and TS are down until further notice. It seems its one problem after another against us. Hopefully it will be resolved soon.
I am very sorry server 2 keeps crashing, I have found out some news regarding the issue from Battleye:
Hello, an update of the situation: We launched an investigation straight after yesterday's release, also with help of some of you (thanks for that!). We are now almost certain that the issue (cannot join server and / or get kicked out immediately after) comes from the change we made to BE traffic. We have programmers investigating the issue and QA already testing some of potential hotfix solutions internally. Here comes the catch: the hotfix is quite risky and will need more time to be tested. If we think of reverting the technology, it yet again comes with risks. The revert itself will take some time (it's Friday afternoon in the Czech Republic) and will basically eliminate the efforts of separating the BE traffic. We'd like to avoid this at all costs, because it without any doubt is a step in the right direction and provides more stable gameplay for large part of the playerbase.
Now, the question is: do you think we can survive the weekend with the game as it is? We would focus our efforts on deploying a hotfix next week ASAP, but right now touching the game in any way can actually do more harm. I'm interested in your opinions. from Iceman
Sadly, we can't do anything about this until they get their shit together and fix it. Meanwhile, the server is going to probably keep crashing. Just wanted to update you guys.
I've put together some Vanilla+ Lythium Mission files for your pleasure. Even though it isn't strictly Vanilla, I did try to keep the extras useful and easily configurable/changeable.
Note 1: After updating to Arma 1.70 and Exile 1.0.3, I noticed that there seems to be some (loud) wind across the map (even during completely clear weather). This is not specific to this map, as Bohemia appears to have updated some environment sounds, making them louder. I was able to reduce the constant loud wind by creating a Lythium specific environment entry in the config.cpp. While this helped, the wind is still loud during bad weather and at higher elevations. I will be trying to further reduce the wind volume as I get time.
Note 2: The files I have provided for this Lythium mission (while tested and functional on their own), were done so with the expectation that the person using them will have enough experience and knowledge to then custom configure the mission to their liking. I have no issues providing information about the mission files themselves and specific addons if I use them on my server and have configured them specifically for Lythium. Given that, my preference would be not to turn this thread into a tutorial on how to edit or configure addons, scripts, etc.
60 player slots
4 Safe Traders (which include both airports)
Purchased vehicles spawn safely at designated spots
All traders have a fuel station/fuel source
2 Spec Ops Traders
3 Mixer Sites (also equipped with workbenches and campfires for EBM use)
9 Spawn Zones
Replaced 5 Non-functioning JBAD Fuel Stations with similar Arma versions
Only 2 of the original Fuel Stations would and still do auto refuel
9 Fuel Stations added to fill in gaps (with map markers)
Fueling is manual on all added fuel stations
Added small script to remove/hide certain map objects
Floating rock by Shoran Trader
Create Heli Landing Area by Shoran Trader
5 Non-functioning Fuel Stations mentioned above
2 Fixes included
Get Dynamic Vehicles To Only Spawn Within The Lythium Map Area
Purchased Vehicles Spawn In Specific Locations At Traders
Exile map markers have been colored
All 3 default weather patterns enabled
Mission.sqm arranged for easier editing of items without too much work
Similar/Related items have been grouped together
initServer.sqf/iniPlayerLocal.sqf have been configured to make changes easier
Each trader location's objects and simple objects are sectioned and labeled
Each trader location's NPCs are sectioned and labeled
exile_server_config.pbo included with JBAD and FFAA loot positions
Loot positions for Arma buildings and more are also included