Apparently i dont have the right key for the mod. I have no clue what is going on.
Each person on the staff has a role.
The Owner - Vistor: Owns the server; determines the philosophy of play (e.g., militarized, leveling of game play, etc.); final escalation point for decisions
The Head Admin - Terror_Nova: Assists the Owner in designing the philosophy; provides guidance to the Deputy Head Admins, escalation point for Deputy Head Admins
Deputy Head Admins - Mouldie/Burn: Responsible for the day-to-day administration of play; provides guidance and mentor-ship to Admins and Moderators. Escalation point for Admins
Admins: Responsible for direct interactions with players; can provide compensation to players where warranted; overwatches game play to ensure it is fair and no griefing occurs, reviews bases to ensure that bases conform to rules; mentors Moderators
Moderators: Assist in helping players (especially new players) with game play; with Admin approval may provide compensation to players where warranted; overwatches game play to ensure fairness
Who are we looking for:
Once you are accepted:
Generally, new applicants will start at the Moderator level. There are a number of reasons for this. First, even if you are a seasoned admin from another server we want to see how you perform and how you mesh with the team. Once a period of time has passed the senior admin team (Owner, Head Admin, Deputy Head Admin(s) in consultation with Admins from that server) will review performance to determin if the Moderator can move up to a full Admin. Determinations could be made to:
Reviews are carried out and based upon performance -- demotions may occur. Admin team members caught cheating - cheating is defined as anything that unfairly affects other players' game play, benefits your friends, etc. - will result in being kicked from the team. Seriously, if you want to be an admin to grief other players or help your buddies we don't want you.
If you think that you can hack it - please apply!
Lythium Vanilla+ Mission Files for 1.0.3b and Arma 1.70
I've put together some Vanilla+ Lythium Mission files for your pleasure. Even though it isn't strictly Vanilla, I did try to keep the extras useful and easily configurable/changeable.
Note 1: After updating to Arma 1.70 and Exile 1.0.3, I noticed that there seems to be some (loud) wind across the map (even during completely clear weather). This is not specific to this map, as Bohemia appears to have updated some environment sounds, making them louder. I was able to reduce the constant loud wind by creating a Lythium specific environment entry in the config.cpp. While this helped, the wind is still loud during bad weather and at higher elevations. I will be trying to further reduce the wind volume as I get time.
Note 2: The files I have provided for this Lythium mission (while tested and functional on their own), were done so with the expectation that the person using them will have enough experience and knowledge to then custom configure the mission to their liking. I have no issues providing information about the mission files themselves and specific addons if I use them on my server and have configured them specifically for Lythium. Given that, my preference would be not to turn this thread into a tutorial on how to edit or configure addons, scripts, etc.
Does not include:
This is just a test-run of the map to see how everything goes, traders and such might get updated in the future depending on player interest. Enjoy the new map!
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